# Components panel

In the center there is the components panel where all the components of the selected Game Object will be shown.&#x20;

On the right side there is a namespace panel which indicates the namespace in which the component is located.&#x20;

At the top there is a checkbox to show/hide the Game Object children components, a [Transform/Inspect](https://alexs-organization-34.gitbook.io/il2cpp-scanner-reborn/how-to-use/transform-inspect-panel) button and a filter where you can write a component name to search in the list, but it needs to be complete (case insensitive).&#x20;

Clicking on a component will search all of it's fields, properties and methods and a new [fields & properties panel](https://alexs-organization-34.gitbook.io/il2cpp-scanner-reborn/how-to-use/fields-and-properties-panel) will be shown.

<div align="left"><figure><img src="https://1744637135-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FK4tYY1TXReIPPmuyxgdc%2Fuploads%2F6vxpmsR7lsoElsYf93TK%2FComponents%20panel.png?alt=media&#x26;token=9b21201c-71d9-48dc-8ca9-c08a7800aa89" alt=""><figcaption><p>Components panel</p></figcaption></figure></div>
